Exporting in FBX format
Command |
Path |
Export FBX (3D only) |
File > Export |
This command exports 3D objects to .fbx format. This format may provide better results than the older 3DS file format.
To export an FBX file:
Select the command.
The Export FBX Options dialog box opens. Set the parameters.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Render Mode |
Select which render mode to export; for Custom Renderworks, Artistic Renderworks, and Renderworks Styles, click Options to open the appropriate options dialog box and select the settings |
Export |
|
All Visible Objects on All Layers |
Exports all visible 3D objects from all layers in the Vectorworks file (including objects in design layer viewports). Exclude or include specific types of objects using the check boxes; for example, export geometry but not lights. |
All Visible Objects on Active Layer |
Exports all visible 3D objects from the current layer (including objects in design layer viewports). Exclude or include specific types of objects using the check boxes; for example, export geometry but not lights. |
Selected Objects on Active Layer |
Exports only selected 3D objects from the current layer; if no objects are selected, all 3D objects from the active layer are exported |
Scene Organization |
Select how to organize the scene in the exported model. Native Vectorworks Organization maintains the scene organization as it exists in Vectorworks file; sorting by texture, class, fill color, or line color facilitates different FBX workflows. |
Export Symbols as Render Instances (Cinema 4D export required) |
This option does not apply to FBX export |
Include |
Select which kinds of objects to include in the export (Backgrounds and Planar Objects only apply to Cinema 4D export) |
Specify the export file name and destination.